17 OCT 2021 by ideonexus

 Danica Roem on Metallica

While listening to Mandatory Metallica on @SXMLiquidMetal tonight in celebration of the 30th anniversary of The Black Album, I was thinking about what it meant to me as a teenager in the late '90s, a few years after it debuted in '91. So here's a meandering, rambling story. Middle school is when my taste in music started expanding beyond classic rock, which is what I was raised on from basically birth. My sister was big into grunge, so I picked up some of that from her (Nirvana, Alice in C...
Folksonomies: culture
Folksonomies: culture
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28 SEP 2021 by ideonexus

 The Dreariness of Curation

Part of what’s nice about music, for instance, is that there are constantly new things to listen to. Or, if you’re a music journalist, part of what’s terrible about music is that there are constantly new things to listen to. Being a music journalist means turning the exploration dial all the way to 11, where it’s nothing but new things all the time. Music lovers might imagine working in music journalism to be paradise, but when you constantly have to explore the new you can never enjoy the fr...
Folksonomies: curation
Folksonomies: curation
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28 JAN 2021 by ideonexus

 Computing is Pop Culture without History

Binstock: You seem fastidious about always giving people credit for their work. Kay: Well, I'm an old-fashioned guy. And I also happen to believe in history. The lack of interest, the disdain for history is what makes computing not-quite-a-field. Binstock: You once referred to computing as pop culture. Kay: It is. Complete pop culture. I'm not against pop culture. Developed music, for instance, needs a pop culture. There's a tendency to over-develop. Brahms and Dvorak needed gypsy music ba...
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04 NOV 2018 by ideonexus

 The Pleasure of Entrainment

If entrainment is a form of pleasure, it is a pleasure at once structural and experiential, both mathematically regular and playfully flexible. Entrainment is not a phenomenon completely unique to games, but it does come very close to identifying the curious structural pleasure that all game experiences seem to contain: the meditative patterns of Tetris; the turn-taking, clacking cadence of Billiards; the rhythmic shooting pattern of Space Invaders; the pulsing flow of cards, hits, and chips ...
Folksonomies: entrainment
Folksonomies: entrainment
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27 JUL 2018 by ideonexus

 Universality of Games

Just as the ancient and primitive religions of the world show profound similarities in their fertility rites and their sun and moon worship, many games appear to be common property to human beings everywhere. Indeed, the comparison is not at all farfetched: many games now thought to be mere children's pastimes are, in fact, relics of religious rituals, often dating back to the dawn of mankind. Tug of war, for example, is a dramatized struggle between natural forces; knucklebones were once par...
Folksonomies: history gaming
Folksonomies: history gaming
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27 JUL 2018 by ideonexus

 All Play Takes Place in Temporary Worlds

All play moves and has its being within a play-ground marked off beforehand either materially or ideally, deliberately or as a matter of course…. The arena, the card-table, the magic circle, the temple, the stage, the screen, the tennis court, the court of justice, etc., are all in form and function play-grounds, i.e., forbidden spots, isolated, hedged round, hallowed, within which special rules obtain. All are temporary worlds within the ordinary world, dedicated to the performance of an act...
Folksonomies: games play
Folksonomies: games play
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10 FEB 2018 by ideonexus

 Game Play Informs Real World Play

For Molly, computer play in a simulated world connected strongly with off-line play. It reinforced her desire to create fictional worlds of her own. And it helped sharpen her understanding of that creative endeavor. In evaluating the imaginative and creafive worth of childhood activities, of course, this is the gold standard: that reading or watching television, that trips to the theater, to art and science ce museuns, an and id yyes, that play with computer games should stimulate personal en...
Folksonomies: play imagination gaming
Folksonomies: play imagination gaming
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This is like how Sagan incorporates game rules in his imaginative play or how playing Skyrim inspired me to go hiking.

10 FEB 2018 by ideonexus

 How Literacy Impacts Reading and Gaming

For Ellie, that charade contributed to her waning interest in computer games and simulations fi-om its highpoint in middle childhood. Reasonably versed in computer technologies and a fan of emerging online forums such as Tumblr, she agreed to talk about her play in virtual worlds not as an enthusiast, but as something of a philistine. She enjoyed Second Life—but only up to a point. "The imaginative part stopped for me when I stopped designing my avatar," she told me. Further opportunities f...
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13 DEC 2017 by ideonexus

 Despair, Cynicism, and Absurdism

Whereas modern cynicism brought despair about the ability of the human species to realize laudable ideals, postmodern cynicism doesn't — not because it's optimistic, but because it can't take ideals seriously in the first place. The prevailing attitude is Absurdism. A postmodern magazine may be irreverent, but not bitterly irreverent, for it's not purposefully irreverent; its aim is indiscriminate, because everyone is equally ridiculous. And anyway, there's no moral basis for passing judgment...
Folksonomies: despair cynicism
Folksonomies: despair cynicism
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I often see the attitudes of self-proclaimed cynics as actually expressions of despair. When I find myself enjoying media that these cynics claim to enjoy for nihilistic messages, like Rick and Morty, my appreciation of the media comes from what I see as absurdity.

21 NOV 2017 by ideonexus

 Cosplay as Empowerment

"Cosplay is a form of empowerment for all children and adults," says Stanford Carpenter, president and cofounder of the Institute for Comics Studies, who says that he used to be dismissive of cosplay. But after attending dozens of ComicCons, he witnessed the dress-up affair changing masked heroes indefinitely. "It's about empowerment. It's about the possibility of what you can be or what you can do. And when you see people in underrepresented groups, it takes on the empowerment fantasy of not...
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